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The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Use your best moves and any means necessary to take someone home.The game can be played over as many times as you like, each time try something new in order to take someone home or to win more special awards in the bar.Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered.The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.
is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe.
You can manage objectives, players and teams using the /scoreboard command in Minecraft.
This is one of the most feature-rich commands in the game.
The dungeons are stocked with many novel creatures, objects, and locations, among them the ferocious but light-fearing grues, zorkmids (the GUE's currency), and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.
Frobozz Co International is a fictional monopolistic conglomerate from the game.
The first version of Zork was written between 19 using the MDL programming language on a DEC PDP-10 computer.